Advanced computer science
Order Description
Assessment 18 pages and Programming 2 assignments.
Assessment Title : Virtual Environments Technology Assignment
Module Title : Mixed Reality Media and Multi-Modal Interfaces
School of Computing, Science & Engineering Assessment Briefing to Students The Student Handbook for your programme contains information about assessment, plagiarism, handing-in procedure, marking of late work, claiming mitigating circumstances and the week numbers.
Assessment Title : Virtual Environments Technology Assignment Module Title : Mixed Reality Media and Multi-Modal Interfaces Weighting : 100% of the total module mark Implementing a virtual world with that world.
The program should be written using Unity version 5 (available at www.unity3d.com) and use C# for scripting. Any scripts that you program should be well commented.
Knowledge and Understanding On successful completion the student will be able to discuss the design, development and evaluation of 3D interactive worlds and effectively use the tools to implement these worlds.
Transferable/Key Skills On completion the student will have had the opportunity to develop 3D interactive worlds and design evaluations to assess the quality of such systems.
The Assessment Task The assessment is split into two tasks. Section A is the development of an interactive world, with Section B is the experimental design for the world developed in Section A.
Section A (65 marks) You will design and create a simple 3D world from the components that you have been developing and investigating in the workshops. You could create a world and populate it with objects. You could create and educational or a training world. For example, create an educational world, such as a museum. The world will have some sculptures/pictures and as you approach them you trigger information to be shown, and/or sounds to be played such as spoken recordings of information. As you view the models, you could collect stamps (as they do in museum visits for children) and try to complete your visit of the museum by obtaining all the stamps. The training world could work in a similar manner. The user needs to navigate around the world, obtaining information about the world. For example, a factory floor, where they need to navigate around the factory, obtaining information on items in the world, along with an inventory that keeps track of the items they have visited and obtained information on.
Section B (35 marks) For the environment developed in Section A, design experiments to assess the environment’s immersion, presence and the pedagogical benefit of computer aided learning presented this way. For example
• what subjective experiments would you perform, specifying the size and nature of potential groups of participants and the questionnaires you would construct,
• what object experiments could you make, suggesting tasks, devices, etc,
• how would you evaluate and present the data, including its statistical evaluation,
• present your experiment design in the context of a relevant literature review, citing academic publications
• critique your design, addressing validity and current state of academic opinion.
Section A: 3D World Deliverable 1. Interesting world developed with sounds and instructions (20%) 2. Movement and collision detection/triggers supported (10%) 3. Interactive features supported within the world (25%)
Supporting documentation explaining in detail how you have implemented the features assessed in the main deliverable. You could write approximately 2 pages on each of the 3 components of the main deliverable listed above (approx. 6 pages in total). Also include details of how to interact with the world. (10%)
Section B: Experimental Design Documentation describing the experiments should be approximately 12 pages in length. (35%)

